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Microsoft’s Role in the Future Development of VR Entertainment Platforms

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2 page
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TECHNOLOGY
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English (U.S.)
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Microsoft’s Role in the Future Development of VR Entertainment Platforms

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Microsoft’s Role in the Future Development of VR Entertainment Platforms

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Microsoft’s Role in the Future Development of VR Entertainment Platforms

Future Scenarios (2028).

Optimistic: Virtual Reality (VR) and Virtual Reality films offer a plausible transformation in the entertainment industry.

Over some time, the evolution of the entertainment industry has necessitated developers to come up with innovations that can positively disrupt the current entertainment market. If these trends remain the same, there is much to look forward to in the future (Koltko-Rivera, 2005). For example, gamers will be able to select their preferred console modes and environment. That is, if all goes well, one can decide to play a game within different environments such as the moon or any other planet. People can use VR games to plan what would happen in case of a real scenario. For example, if there is a consistent growth of the VR industry, then the military can simulate how to deal with criminal and terrorist aggression in real time. People can have excellent movie experiences due to VR in the film industry.

Pragmatic: VR games and VR films are a big issue for parents and young users.

Dauchot (2018) is passionate about the advocacy of VR films and games, considering their negative implications on users. Parents are concerned that their children will become addicts, which can potentially affect their children's academic and social performance. With no doubt, these devastating effects are foreseeable by those who dare to see beyond the glittering glare of virtual reality games and films. VR's basic premise is to entertain; however, the idea that goes beyond to look deeper on matters of social interaction, addiction, and psychological impacts that may befall young users. The burden squarely rests in parents of such children; that is why this pragmatic analysis advocate for plausible future inclinations. Even though parents can track and monitor the conduct and behavior of their children, it is quite hard to determine how much they know, their level of addiction, and even the time wasted seeking VR fantasies. 

Catastrophic: VR games and VR films...

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